Kad Iängi-hiēd (/iˈɑngi/ /hiˈæ̝d/ [cultural] [spur]) is a temperate City located in the Ngelágemim Principality of the Pelala.
The name Kad Iängi-hiēd is derived from the Goblin language, as Kad Iängi-hiēd was founded by Othyr, who was culturaly Gnoll.
Climate
Kad Iängi-hiēd has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a cool -22°C (-7°F). Kad Iängi-hiēd receives an average of 275 cm/y (108 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Kad Iängi-hiēd covers an area of nearly 24 km2 (9 mi2), and an average elevation of 2026 m (6646 ft) above sea level.
Overview
Kad Iängi-hiēd was founded durring the early 14th century in spring of the year 1326, by Othyr. The establishment of Kad Iängi-hiēd suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Kad Iängi-hiēd was built using the conventions of Gnoll durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Kad Iängi-hiēd is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Kad Iängi-hiēd is buildings are built arround a single broad packed earth mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Kad Iängi-hiēd's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
Kad Iängi-hiēd is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.
Civic Infrastructure
Kad Iängi-hiēd has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Iängi-hiēd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Iängi-hiēd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Iängi-hiēd's parks.
Kad Iängi-hiēd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Iängi-hiēd.
Kad Iängi-hiēd has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Iängi-hiēd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Iängi-hiēd has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Iängi-hiēd has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Iängi-hiēd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Iängi-hiēd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Iängi-hiēd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Iängi-hiēd's public wards, blessings, and other arcane systems.
Kad Iängi-hiēd possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Kad Iängi-hiēd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Iängi-hiēd's natural decorations nor waterways.
Kad Iängi-hiēd has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Iängi-hiēd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Iängi-hiēd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Kad Iängi-hiēd's bank was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Kad Iängi-hiēd hail is always enormous, yet harmlessly plinks off people, creatures, and structures.
The Leshy, Poppy near Kad Iängi-hiēd are known to be almost tame, such that they can be put to domestic use.
Kad Iängi-hiēd's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Abjuration energies of tier 1 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 11
Farmers: 15
Farm Laborer: 30
Hunters: 19
Milk Maids: 16
Ranchers: 7
Ranch Hands: 17
Shepherds: 14
Farmland: 23035 m2
Cattle and Similar Creatures: 1429
Poultry: 17148
Swine: 1143
Sheep: 57
Goats: 11
Horses, Mounts, and Beasts of Burden: 571
Craftsmen
Arms and Toolmakers: 11
Blacksmiths: 14
Bookbinders: 7
Buckle-makers: 7
Cabinetmakers: 12
Candlemakers: 19
Carpenters: 19
Clothmakers: 15
Coach and Harness Makers: 6
Coopers: 15
Copper, Brass, Tin, Zinc, and Lead Workers: 8
Copyists: 5
Cutlers: 4
Fabricworkers: 13
Farrier: 32
Furriers: 3
Glassworkers: 18
Gunsmiths: 11
Harness-Makers: 5
Hatters: 11
Hosiery Workers: 4
Jewelers: 6
Leatherwrights: 13
Locksmiths: 6
Matchstick makers: 9
Musical Instrument Makers: 7
Painters, Structures and Fixtures: 7
Paper Workers: 8
Plasterers: 7
Pursemakers: 9
Roofers: 5
Ropemakers: 5
Rugmakers: 5
Saddlers: 11
Scabbardmakers: 12
Scalemakers: 6
Scientific, Surgical, and Optical Instrument Makers: 3
Sculptors, Structures and Fixtures: 5
Shoemakers: 5
Soap and Tallow Workers: 20
Tailors: 36
Tanners: 7
Upholsterers: 7
Watchmakers: 7
Weavers: 15
Whitesmiths: 4
Merchants
Adventuring Goods Retellers: 3
Arcana Sellers: 3
Beer-Sellers: 7
Booksellers: 8
Butchers: 15
Chandlers: 14
Chicken Butchers: 15
Entrepreneurs: 5
Fine Clothiers: 14
Fishmongers: 14
Florists: 3
Potion Sellers: 9
Resellers: 24
Spice Merchants: 7
Wine-sellers: 12
Wheelwright: 8
Woodsellers: 5
Service workers
Bakers: 30
Barbers: 25
Coachmen: 8
Cooks: 25
Doctors: 11
Gamekeepers: 8
Grooms: 5
Hairdressers: 20
Healers: 15
Housekeepers: 17
Housemaids: 28
House Stewards: 15
Inns: 5
Laundry maids: 10
Maidservants: 19
Nursery Maids: 10
Pastrycooks: 18
Restaurateur: 25
Tavern Keepers: 23
Specialized Laborer
Ashworkers: 7
Bleachers: 5
Chemical Workers: 3
Coal Heavers: 11
In-Town Couriers: 12
Long Haul Couriers: 13
Dockyard Workers: 11
Gas Workers: 2
Hay Merchants: 4
Leech Collectors: 14
Millers: 12
Miners: 12
Oilmen and Polishers: 8
Postmen: 13
Pure Finder: 7
Skinners: 16
Sugar Refiners: 3
Tosher: 8
Warehousemen: 19
Watercarriers: 12
Watermen, Bargemen, etc.: 16
Skilled Laborers
Accountants: 7
Alchemist: 8
Clerk: 11
Dentists: 5
Educators: 14
Engineers: 8
Gardeners: 5
Mages: 4
Plumbers: 6
Pharmacist: 6
Professors: 2
Scientists: 4
Wizards: 2
Civil Servants
Adventurers: 5
Bankers: 7
Civil Clerks: 12
Civic Iudex: 6
Consultants: 3
Exorcist: 13
Fixers: 6
Kami Clerk: 11
Landlords: 10
Lawyers: 7
Legend Keepers: 10
Militia Officers: 57
Monks, Monastic: 19
Monks, Civic: 19
Historian, Oral: 12
Historian, Textual: 6
Policemen, Sheriffs, etc.: 13
Priests: 21
Rangers: 8
Rat Catchers: 8
Scholars: 9
Spiritualist: 10
Slayers: 3
Storytellers: 19
Military Officers: 19
Cottage Industries
Brewers: 16
Comfort Services: 20
Enchanters: 6
Herbalists: 6
Jaminators: 21
Needleworkers: 19
Potters: 10
Preserve Makers: 15
Quilters: 8
Seamsters: 35
Spinners: 18
Tinker: 6
Weaver: 14
Artists
Actors: 6
Architects: 2
Bards: 8
Costumers: 3
Dancers: 7
Drafters: 3
Engravers: 4
Fine Furniture Carpenters: 2
Glaziers: 6
Inlayers: 5
Musicians: 15
Painters, Art: 2
Playwrights: 6
Sculptors, Art: 5
Wood Carvers: 19
Writers: 20
Produce Industries
Butter Churners: 17
Canners: 18
Cheesmakers: 19
Ice Merchants: 2
Millers: 11
Picklers: 9
Smokers: 6
Stockmakers: 6
Tobacconists: 9
Tallowmakers: 12
2084 of Kad Iängi-hiēd's population work within a Foundational Occupation.
118 work in Agriculture
464 work as Craftsmen
166 work as Merchants
317 work as Service Workers
208 work as General Laborers
82 work as Skilled Laborers
313 work as Civil Servants
194 work in Cottage Industries
113 work as Artists
109 work in Produce Industries
3518 of Kad Iängi-hiēd's population do not work in a formal occupation, but do contribute to the local economy. 114 (2%) are noncontributers.
Points of Interest
Kad Iängi-hiēd has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.
The center of Kad Iängi-hiēd's town square was built around an ancient standing stone.
POI
History
The the a halbard of Conjuration, an a halbard imbued with notable amounts of Conjuration energies was created in Kad Iängi-hiēd by in time immemorial, reportedly some time during the late 2nd century.